FFmpeg
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colorspace_common.c
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1// Generated from libavfilter/opencl/colorspace_common.cl
3"/*\n"
4" * This file is part of FFmpeg.\n"
5" *\n"
6" * FFmpeg is free software; you can redistribute it and/or\n"
7" * modify it under the terms of the GNU Lesser General Public\n"
8" * License as published by the Free Software Foundation; either\n"
9" * version 2.1 of the License, or (at your option) any later version.\n"
10" *\n"
11" * FFmpeg is distributed in the hope that it will be useful,\n"
12" * but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
13" * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\n"
14" * Lesser General Public License for more details.\n"
15" *\n"
16" * You should have received a copy of the GNU Lesser General Public\n"
17" * License along with FFmpeg; if not, write to the Free Software\n"
18" * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA\n"
19" */\n"
20"\n"
21"#define ST2084_MAX_LUMINANCE 10000.0f\n"
22"#define REFERENCE_WHITE 100.0f\n"
23"\n"
24"#if chroma_loc == 1\n"
25" #define chroma_sample(a,b,c,d) (((a) + (c)) * 0.5f)\n"
26"#elif chroma_loc == 3\n"
27" #define chroma_sample(a,b,c,d) (a)\n"
28"#elif chroma_loc == 4\n"
29" #define chroma_sample(a,b,c,d) (((a) + (b)) * 0.5f)\n"
30"#elif chroma_loc == 5\n"
31" #define chroma_sample(a,b,c,d) (c)\n"
32"#elif chroma_loc == 6\n"
33" #define chroma_sample(a,b,c,d) (((c) + (d)) * 0.5f)\n"
34"#else\n"
35" #define chroma_sample(a,b,c,d) (((a) + (b) + (c) + (d)) * 0.25f)\n"
36"#endif\n"
37"\n"
38"constant const float ST2084_M1 = 0.1593017578125f;\n"
39"constant const float ST2084_M2 = 78.84375f;\n"
40"constant const float ST2084_C1 = 0.8359375f;\n"
41"constant const float ST2084_C2 = 18.8515625f;\n"
42"constant const float ST2084_C3 = 18.6875f;\n"
43"\n"
44"float get_luma_dst(float3 c) {\n"
45" return luma_dst.x * c.x + luma_dst.y * c.y + luma_dst.z * c.z;\n"
46"}\n"
47"\n"
48"float get_luma_src(float3 c) {\n"
49" return luma_src.x * c.x + luma_src.y * c.y + luma_src.z * c.z;\n"
50"}\n"
51"\n"
52"float3 get_chroma_sample(float3 a, float3 b, float3 c, float3 d) {\n"
53" return chroma_sample(a, b, c, d);\n"
54"}\n"
55"\n"
56"float eotf_st2084(float x) {\n"
57" float p = powr(x, 1.0f / ST2084_M2);\n"
58" float a = max(p -ST2084_C1, 0.0f);\n"
59" float b = max(ST2084_C2 - ST2084_C3 * p, 1e-6f);\n"
60" float c = powr(a / b, 1.0f / ST2084_M1);\n"
61" return x > 0.0f ? c * ST2084_MAX_LUMINANCE / REFERENCE_WHITE : 0.0f;\n"
62"}\n"
63"\n"
64"__constant const float HLG_A = 0.17883277f;\n"
65"__constant const float HLG_B = 0.28466892f;\n"
66"__constant const float HLG_C = 0.55991073f;\n"
67"\n"
68"// linearizer for HLG\n"
69"float inverse_oetf_hlg(float x) {\n"
70" float a = 4.0f * x * x;\n"
71" float b = exp((x - HLG_C) / HLG_A) + HLG_B;\n"
72" return x < 0.5f ? a : b;\n"
73"}\n"
74"\n"
75"// delinearizer for HLG\n"
76"float oetf_hlg(float x) {\n"
77" float a = 0.5f * sqrt(x);\n"
78" float b = HLG_A * log(x - HLG_B) + HLG_C;\n"
79" return x <= 1.0f ? a : b;\n"
80"}\n"
81"\n"
82"float3 ootf_hlg(float3 c, float peak) {\n"
83" float luma = get_luma_src(c);\n"
84" float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f);\n"
85" gamma = max(1.0f, gamma);\n"
86" float factor = peak * powr(luma, gamma - 1.0f) / powr(12.0f, gamma);\n"
87" return c * factor;\n"
88"}\n"
89"\n"
90"float3 inverse_ootf_hlg(float3 c, float peak) {\n"
91" float gamma = 1.2f + 0.42f * log10(peak * REFERENCE_WHITE / 1000.0f);\n"
92" c *= powr(12.0f, gamma) / peak;\n"
93" c /= powr(get_luma_dst(c), (gamma - 1.0f) / gamma);\n"
94" return c;\n"
95"}\n"
96"\n"
97"float inverse_eotf_bt1886(float c) {\n"
98" return c < 0.0f ? 0.0f : powr(c, 1.0f / 2.4f);\n"
99"}\n"
100"\n"
101"float oetf_bt709(float c) {\n"
102" c = c < 0.0f ? 0.0f : c;\n"
103" float r1 = 4.5f * c;\n"
104" float r2 = 1.099f * powr(c, 0.45f) - 0.099f;\n"
105" return c < 0.018f ? r1 : r2;\n"
106"}\n"
107"float inverse_oetf_bt709(float c) {\n"
108" float r1 = c / 4.5f;\n"
109" float r2 = powr((c + 0.099f) / 1.099f, 1.0f / 0.45f);\n"
110" return c < 0.081f ? r1 : r2;\n"
111"}\n"
112"\n"
113"float3 yuv2rgb(float y, float u, float v) {\n"
114"#ifdef FULL_RANGE_IN\n"
115" u -= 0.5f; v -= 0.5f;\n"
116"#else\n"
117" y = (y * 255.0f - 16.0f) / 219.0f;\n"
118" u = (u * 255.0f - 128.0f) / 224.0f;\n"
119" v = (v * 255.0f - 128.0f) / 224.0f;\n"
120"#endif\n"
121" float r = y * rgb_matrix[0] + u * rgb_matrix[1] + v * rgb_matrix[2];\n"
122" float g = y * rgb_matrix[3] + u * rgb_matrix[4] + v * rgb_matrix[5];\n"
123" float b = y * rgb_matrix[6] + u * rgb_matrix[7] + v * rgb_matrix[8];\n"
124" return (float3)(r, g, b);\n"
125"}\n"
126"\n"
127"float3 yuv2lrgb(float3 yuv) {\n"
128" float3 rgb = yuv2rgb(yuv.x, yuv.y, yuv.z);\n"
129"#ifdef linearize\n"
130" float r = linearize(rgb.x);\n"
131" float g = linearize(rgb.y);\n"
132" float b = linearize(rgb.z);\n"
133" return (float3)(r, g, b);\n"
134"#else\n"
135" return rgb;\n"
136"#endif\n"
137"}\n"
138"\n"
139"float3 rgb2yuv(float r, float g, float b) {\n"
140" float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2];\n"
141" float u = r*yuv_matrix[3] + g*yuv_matrix[4] + b*yuv_matrix[5];\n"
142" float v = r*yuv_matrix[6] + g*yuv_matrix[7] + b*yuv_matrix[8];\n"
143"#ifdef FULL_RANGE_OUT\n"
144" u += 0.5f; v += 0.5f;\n"
145"#else\n"
146" y = (219.0f * y + 16.0f) / 255.0f;\n"
147" u = (224.0f * u + 128.0f) / 255.0f;\n"
148" v = (224.0f * v + 128.0f) / 255.0f;\n"
149"#endif\n"
150" return (float3)(y, u, v);\n"
151"}\n"
152"\n"
153"float rgb2y(float r, float g, float b) {\n"
154" float y = r*yuv_matrix[0] + g*yuv_matrix[1] + b*yuv_matrix[2];\n"
155" y = (219.0f * y + 16.0f) / 255.0f;\n"
156" return y;\n"
157"}\n"
158"\n"
159"float3 lrgb2yuv(float3 c) {\n"
160"#ifdef delinearize\n"
161" float r = delinearize(c.x);\n"
162" float g = delinearize(c.y);\n"
163" float b = delinearize(c.z);\n"
164" return rgb2yuv(r, g, b);\n"
165"#else\n"
166" return rgb2yuv(c.x, c.y, c.z);\n"
167"#endif\n"
168"}\n"
169"\n"
170"float lrgb2y(float3 c) {\n"
171"#ifdef delinearize\n"
172" float r = delinearize(c.x);\n"
173" float g = delinearize(c.y);\n"
174" float b = delinearize(c.z);\n"
175" return rgb2y(r, g, b);\n"
176"#else\n"
177" return rgb2y(c.x, c.y, c.z);\n"
178"#endif\n"
179"}\n"
180"\n"
181"float3 lrgb2lrgb(float3 c) {\n"
182"#ifdef RGB2RGB_PASSTHROUGH\n"
183" return c;\n"
184"#else\n"
185" float r = c.x, g = c.y, b = c.z;\n"
186" float rr = rgb2rgb[0] * r + rgb2rgb[1] * g + rgb2rgb[2] * b;\n"
187" float gg = rgb2rgb[3] * r + rgb2rgb[4] * g + rgb2rgb[5] * b;\n"
188" float bb = rgb2rgb[6] * r + rgb2rgb[7] * g + rgb2rgb[8] * b;\n"
189" return (float3)(rr, gg, bb);\n"
190"#endif\n"
191"}\n"
192"\n"
193"float3 ootf(float3 c, float peak) {\n"
194"#ifdef ootf_impl\n"
195" return ootf_impl(c, peak);\n"
196"#else\n"
197" return c;\n"
198"#endif\n"
199"}\n"
200"\n"
201"float3 inverse_ootf(float3 c, float peak) {\n"
202"#ifdef inverse_ootf_impl\n"
203" return inverse_ootf_impl(c, peak);\n"
204"#else\n"
205" return c;\n"
206"#endif\n"
207"}\n"
208;
const char * ff_source_colorspace_common_cl