Need your bot to use an emoji? Then you've come to the right place! Here are three examples of using emojis.
- Note
- If your bot isn't in the guild you want to use the custom emoji from, it won't work, giving you dpp::err_unknown_emoji.
First - Sending emojis. You have to use its mention, which depends on the type. If it's a default emoji, you use the corresponding character. So, for example, if you wanted to send a nerd emoji, you would use the nerd unicode character. Now, custom emoji. There are two types: static and animated. Their mentions are <:[name]:[id]> and <a:[name]:[id]>, where [name] means the emoji name and [id] is for its ID. When you send such mention, it automatically gets converted into your emoji. Here's an example of sending emojis:
#include <dpp/dpp.h>
#include <dpp/unicode_emoji.h>
int main() {
dpp::emoji shocked(
"vahuyi", 1179366531856093214);
}
});
bot.global_command_create(
dpp::slashcommand(
"send-emojis",
"Send the emojis", bot.me.id));
}
});
return 0;
}
The cluster class represents a group of shards and a command queue for sending and receiving commands...
Definition cluster.h:89
Represents an emoji for a dpp::guild.
Definition emoji.h:64
std::string get_command_name() const
Get the command name for a command interaction.
Represents an application command, created by your bot either globally, or on a guild.
Definition appcommand.h:1436
constexpr const char nerd[]
Definition unicode_emoji.h:1640
std::function< void(const dpp::log_t &)> DPP_EXPORT cout_logger()
Get a default logger that outputs to std::cout. e.g.
auto run_once()
Run some code within an if() statement only once.
Definition once.h:41
@ e_animated
Animated emoji.
Definition emoji.h:53
@ st_wait
Wait forever on a condition variable. The cluster will spawn threads for each shard and start() will ...
Definition cluster.h:72
interaction command
command interaction
Definition dispatcher.h:789
Session ready.
Definition dispatcher.h:1072
User has issued a slash command.
Definition dispatcher.h:806
Now, our bot will send our epic emojis!
Second - Reacting to messages. Sometimes there's something so interesting in the chat that we want to react to it. While we see the emoji we react with, for bots, it's some plain text. There are different formats for different kinds of emoji when reacting too. For unicode, it's simply its character, like when sending. For custom ones it's either [name]:[id] (if static) or a:[name]:[id] (if animated). Let's show our bot's honest reactions!
#include <dpp/dpp.h>
#include <dpp/unicode_emoji.h>
int main() {
dpp::emoji shocked(
"vahuyi", 1179366531856093214);
}
else if (event.
msg.
content ==
"I'm unsubscribing") {
}
});
return 0;
}
snowflake id
Unique ID of object set by Discord. This value contains a timestamp, worker ID, internal server ID,...
Definition managed.h:39
constexpr const char cut_of_meat[]
Definition unicode_emoji.h:952
@ i_message_content
Intent for receipt of message content.
Definition intents.h:112
@ i_default_intents
Default D++ intents (all non-privileged intents).
Definition intents.h:132
Create message.
Definition dispatcher.h:1746
message msg
message that was created (sent).
Definition dispatcher.h:1753
std::string content
Contents of the message.
Definition message.h:2395
snowflake channel_id
ID of the channel the message was sent in.
Definition message.h:2373
Yay, our bot has emotions now!
Finally, select menus. These guys are covered here. They require emoji components (name, ID, animated state) to come separately. If the emoji you're using isn't animated, you don't have to specify that. If your emoji is unicode, it doesn't even have an ID, so you only put the character, since both animated state and ID are defaulted to none (false/0).
#include <dpp/dpp.h>
#include <dpp/unicode_emoji.h>
int main() {
dpp::emoji walter(
"walter_black", 1179374919088361544);
msg.add_component(
.set_placeholder("Say my name.")
.add_select_option(
dpp::select_option(
"Heisenberg",
"You're goddamn right!",
"The one and only").set_emoji(walter.name, walter.id))
)
);
event.reply(msg);
}
});
});
bot.global_command_create(
dpp::slashcommand(
"select",
"Send the select menu", bot.me.id));
}
});
return 0;
}
Represents the component object. A component is a clickable button or drop down list within a discord...
Definition message.h:497
component & set_id(std::string_view id)
Set the id of the component. For action rows, this field is ignored. Setting the id will auto-set the...
component & add_select_option(const select_option &option)
Add a select option.
snowflake channel_id
Optional: the channel it was sent from.
Definition appcommand.h:1043
constexpr const char thinking[]
Definition unicode_emoji.h:1691
@ cot_selectmenu
Select menu for picking from defined text options.
Definition message.h:53
Represents messages sent and received on Discord.
Definition message.h:2350
Click on select.
Definition dispatcher.h:953
std::vector< std::string > values
select menu values
Definition dispatcher.h:968
An option for a select component.
Definition message.h:287
select_option & set_emoji(std::string_view n, dpp::snowflake id=0, bool animated=false)
Set the emoji.
Yay, our context menu is now interesting!