|
| template<class Action > |
| static void | generate (const NumEffectState &state, Piece piece, Action &a) |
| |
| static void | generate (const NumEffectState &state, Piece piece, MoveVector &out) |
| |
| template<class Action > |
| static void | generateCheap (const NumEffectState &state, Piece piece, Action &a) |
| |
| static void | generateCheap (const NumEffectState &state, Piece piece, MoveVector &out) |
| |
| template<size_t Capacity> |
| static void | generateKingEscape (const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) |
| | 不成の受けは作成しないので必要な場合はユーザが作成
|
| |
| template<size_t Capacity> |
| static void | generateCheapKingEscape (const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) |
| |
template<
Player P>
struct osl::move_generator::GenerateEscape< P >
Definition at line 104 of file escape_.h.