ControllerValue wrapper class for AnimationState.
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#include <OgreAnimationState.h>
◆ AnimationStateControllerValue()
| Ogre::AnimationStateControllerValue::AnimationStateControllerValue |
( |
AnimationState * | targetAnimationState, |
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bool | addTime = false ) |
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inline |
◆ create()
create an instance of this class
- Parameters
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| targetAnimationState | |
| addTime | if true, increment time instead of setting to an absolute position |
◆ getValue()
| Real Ogre::AnimationStateControllerValue::getValue |
( |
void | | ) |
const |
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inlinevirtual |
◆ setValue()
| void Ogre::AnimationStateControllerValue::setValue |
( |
Real | value | ) |
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inlinevirtual |
The documentation for this class was generated from the following file: