#include <OgreD3D9DepthBuffer.h>
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| | D3D9DepthBuffer (uint16 poolId, D3D9RenderSystem *renderSystem, IDirect3DDevice9 *creator, IDirect3DSurface9 *depthBufferSurf, D3DFORMAT fmt, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, bool isManual) |
| | ~D3D9DepthBuffer () |
| IDirect3DSurface9 * | getDepthBufferSurface () const |
| IDirect3DDevice9 * | getDeviceCreator () const |
| virtual bool | isCompatible (RenderTarget *renderTarget) const |
| | Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.
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| | DepthBuffer (uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) |
| virtual | ~DepthBuffer () |
| virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| | Called when a RenderTarget is attaches this DepthBuffer.
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| virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| | Called when a RenderTarget is detaches from this DepthBuffer.
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| void | _setPoolId (uint16 poolId) |
| | Sets the pool id in which this DepthBuffer lives.
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| virtual uint16 | getBitDepth () const |
| uint32 | getFSAA () const |
| uint32 | getFsaa () const |
| const String & | getFSAAHint () const |
| const String & | getFsaaHint () const |
| virtual uint32 | getHeight () const |
| virtual uint16 | getPoolId () const |
| | Gets the pool id in which this DepthBuffer lives.
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| virtual uint32 | getWidth () const |
| bool | isManual () const |
| | Manual DepthBuffers are cleared in RenderSystem's destructor.
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◆ D3D9DepthBuffer()
| Ogre::D3D9DepthBuffer::D3D9DepthBuffer |
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uint16 | poolId, |
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D3D9RenderSystem * | renderSystem, |
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IDirect3DDevice9 * | creator, |
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IDirect3DSurface9 * | depthBufferSurf, |
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D3DFORMAT | fmt, |
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uint32 | width, |
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uint32 | height, |
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uint32 | fsaa, |
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uint32 | multiSampleQuality, |
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bool | isManual ) |
◆ ~D3D9DepthBuffer()
| Ogre::D3D9DepthBuffer::~D3D9DepthBuffer |
( |
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◆ isCompatible()
| virtual bool Ogre::D3D9DepthBuffer::isCompatible |
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RenderTarget * | renderTarget | ) |
const |
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virtual |
◆ getDeviceCreator()
| IDirect3DDevice9 * Ogre::D3D9DepthBuffer::getDeviceCreator |
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const |
◆ getDepthBufferSurface()
| IDirect3DSurface9 * Ogre::D3D9DepthBuffer::getDepthBufferSurface |
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const |
The documentation for this class was generated from the following file: