OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Ogre::FrameTimeControllerValue Class Reference

Predefined controller value for getting the latest frame time. More...

#include <OgrePredefinedControllers.h>

Inheritance diagram for Ogre::FrameTimeControllerValue:

Public Member Functions

 FrameTimeControllerValue ()
bool frameEnded (const FrameEvent &evt)
 Called just after a frame has been rendered.
bool frameStarted (const FrameEvent &evt)
 Called when a frame is about to begin rendering.
Real getElapsedTime (void) const
Real getFrameDelay (void) const
Real getTimeFactor (void) const
Real getValue (void) const
void setElapsedTime (Real elapsedTime)
void setFrameDelay (Real fd)
void setTimeFactor (Real tf)
void setValue (Real value)
Public Member Functions inherited from Ogre::ControllerValue< Real >
virtual ~ControllerValue ()
Public Member Functions inherited from Ogre::FrameListener
virtual ~FrameListener ()
virtual bool frameRenderingQueued (const FrameEvent &evt)
 Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over.

Static Public Member Functions

static ControllerValueRealPtr create ()

Detailed Description

Predefined controller value for getting the latest frame time.

Constructor & Destructor Documentation

◆ FrameTimeControllerValue()

Ogre::FrameTimeControllerValue::FrameTimeControllerValue ( )

Member Function Documentation

◆ create()

ControllerValueRealPtr Ogre::FrameTimeControllerValue::create ( )
inlinestatic

◆ frameEnded()

bool Ogre::FrameTimeControllerValue::frameEnded ( const FrameEvent & evt)
virtual

Called just after a frame has been rendered.

Remarks
This event happens after all render targets have been fully updated and the buffers switched.
Returns
True to continue with the next frame, false to drop out of the rendering loop.

Reimplemented from Ogre::FrameListener.

◆ frameStarted()

bool Ogre::FrameTimeControllerValue::frameStarted ( const FrameEvent & evt)
virtual

Called when a frame is about to begin rendering.

Remarks
This event happens before any render targets have begun updating.
Returns
True to go ahead, false to abort rendering and drop out of the rendering loop.

Reimplemented from Ogre::FrameListener.

◆ getValue()

Real Ogre::FrameTimeControllerValue::getValue ( void ) const
virtual

◆ setValue()

void Ogre::FrameTimeControllerValue::setValue ( Real value)
virtual

◆ getTimeFactor()

Real Ogre::FrameTimeControllerValue::getTimeFactor ( void ) const

◆ setTimeFactor()

void Ogre::FrameTimeControllerValue::setTimeFactor ( Real tf)

◆ getFrameDelay()

Real Ogre::FrameTimeControllerValue::getFrameDelay ( void ) const

◆ setFrameDelay()

void Ogre::FrameTimeControllerValue::setFrameDelay ( Real fd)

◆ getElapsedTime()

Real Ogre::FrameTimeControllerValue::getElapsedTime ( void ) const

◆ setElapsedTime()

void Ogre::FrameTimeControllerValue::setElapsedTime ( Real elapsedTime)

The documentation for this class was generated from the following file: