OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Ogre::GLSLProgramCommon Class Referenceabstract

#include <OgreGLSLProgramCommon.h>

Inheritance diagram for Ogre::GLSLProgramCommon:

Public Member Functions

 GLSLProgramCommon (const GLShaderList &shaders)
virtual ~GLSLProgramCommon ()
virtual void activate (void)=0
 Makes a program object active by making sure it is linked and then putting it in use.
void extractLayoutQualifiers (void)
uint getGLProgramHandle (void) const
 Get the GL Handle for the program object.
bool isUsingShader (GLSLShaderCommon *shader) const
 query if the program is using the given shader
virtual void updateUniforms (GpuProgramParametersPtr params, uint16 mask, GpuProgramType fromProgType)=0
 Updates program object uniforms using data from GpuProgramParameters.

Static Public Member Functions

static int32 getFixedAttributeIndex (VertexElementSemantic semantic, uint index)
 Get the fixed attribute bindings normally used by GL for a semantic.
static void useTightAttributeLayout ()
 use alternate vertex attribute layout using only 8 vertex attributes

Constructor & Destructor Documentation

◆ GLSLProgramCommon()

Ogre::GLSLProgramCommon::GLSLProgramCommon ( const GLShaderList & shaders)
explicit

◆ ~GLSLProgramCommon()

virtual Ogre::GLSLProgramCommon::~GLSLProgramCommon ( )
inlinevirtual

Member Function Documentation

◆ extractLayoutQualifiers()

void Ogre::GLSLProgramCommon::extractLayoutQualifiers ( void )

◆ getGLProgramHandle()

uint Ogre::GLSLProgramCommon::getGLProgramHandle ( void ) const
inline

Get the GL Handle for the program object.

◆ activate()

virtual void Ogre::GLSLProgramCommon::activate ( void )
pure virtual

Makes a program object active by making sure it is linked and then putting it in use.

Implemented in Ogre::GLSL::GLSLLinkProgram, Ogre::GLSLESLinkProgram, Ogre::GLSLESProgramPipeline, Ogre::GLSLMonolithicProgram, and Ogre::GLSLSeparableProgram.

◆ isUsingShader()

bool Ogre::GLSLProgramCommon::isUsingShader ( GLSLShaderCommon * shader) const
inline

query if the program is using the given shader

References Ogre::GpuProgram::getType().

◆ updateUniforms()

virtual void Ogre::GLSLProgramCommon::updateUniforms ( GpuProgramParametersPtr params,
uint16 mask,
GpuProgramType fromProgType )
pure virtual

Updates program object uniforms using data from GpuProgramParameters.

Normally called by GLSLShader::bindParameters() just before rendering occurs.

Implemented in Ogre::GLSL::GLSLLinkProgram, Ogre::GLSLESLinkProgram, Ogre::GLSLESProgramPipeline, Ogre::GLSLMonolithicProgram, and Ogre::GLSLSeparableProgram.

◆ getFixedAttributeIndex()

int32 Ogre::GLSLProgramCommon::getFixedAttributeIndex ( VertexElementSemantic semantic,
uint index )
static

Get the fixed attribute bindings normally used by GL for a semantic.

◆ useTightAttributeLayout()

void Ogre::GLSLProgramCommon::useTightAttributeLayout ( )
static

use alternate vertex attribute layout using only 8 vertex attributes

For "Vivante GC1000" and "VideoCore IV" (notably in Raspberry Pi) on GLES2

References OGRE_MAX_TEXTURE_COORD_SETS, and Ogre::VES_COUNT.


The documentation for this class was generated from the following file: