#include <OgreLodOutputProviderBuffer.h>
◆ LodOutputProviderBuffer()
| Ogre::LodOutputProviderBuffer::LodOutputProviderBuffer |
( |
MeshPtr | mesh | ) |
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inline |
◆ prepare()
| virtual void Ogre::LodOutputProviderBuffer::prepare |
( |
LodData * | data | ) |
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virtual |
◆ finalize()
| virtual void Ogre::LodOutputProviderBuffer::finalize |
( |
LodData * | data | ) |
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inlinevirtual |
◆ bakeManualLodLevel()
| virtual void Ogre::LodOutputProviderBuffer::bakeManualLodLevel |
( |
LodData * | data, |
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String & | manualMeshName, |
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int | lodIndex ) |
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virtual |
◆ bakeLodLevel()
| virtual void Ogre::LodOutputProviderBuffer::bakeLodLevel |
( |
LodData * | data, |
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int | lodIndex ) |
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virtual |
◆ inject()
| virtual void Ogre::LodOutputProviderBuffer::inject |
( |
| ) |
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virtual |
◆ getBuffer()
The documentation for this class was generated from the following file: