#include <OgreMetalDepthBuffer.h>
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| | MetalDepthBuffer (uint16 poolId, MetalRenderSystem *renderSystem, uint32 width, uint32 height, uint32 fsaa, uint32 multiSampleQuality, PixelFormat pixelFormat, bool isDepthTexture, bool _isManual, id< MTLTexture > depthTexture, id< MTLTexture > stencilTexture, MetalDevice *device) |
| virtual | ~MetalDepthBuffer () |
| MetalDevice * | getOwnerDevice (void) const |
| virtual bool | isCompatible (RenderTarget *renderTarget) const |
| | Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.
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| | DepthBuffer (uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) |
| virtual | ~DepthBuffer () |
| virtual void | _notifyRenderTargetAttached (RenderTarget *renderTarget) |
| | Called when a RenderTarget is attaches this DepthBuffer.
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| virtual void | _notifyRenderTargetDetached (RenderTarget *renderTarget) |
| | Called when a RenderTarget is detaches from this DepthBuffer.
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| void | _setPoolId (uint16 poolId) |
| | Sets the pool id in which this DepthBuffer lives.
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| virtual uint16 | getBitDepth () const |
| uint32 | getFSAA () const |
| uint32 | getFsaa () const |
| const String & | getFSAAHint () const |
| const String & | getFsaaHint () const |
| virtual uint32 | getHeight () const |
| virtual uint16 | getPoolId () const |
| | Gets the pool id in which this DepthBuffer lives.
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| virtual uint32 | getWidth () const |
| bool | isManual () const |
| | Manual DepthBuffers are cleared in RenderSystem's destructor.
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◆ MetalDepthBuffer()
| Ogre::MetalDepthBuffer::MetalDepthBuffer |
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uint16 | poolId, |
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MetalRenderSystem * | renderSystem, |
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uint32 | width, |
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uint32 | height, |
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uint32 | fsaa, |
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uint32 | multiSampleQuality, |
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PixelFormat | pixelFormat, |
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bool | isDepthTexture, |
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bool | _isManual, |
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id< MTLTexture > | depthTexture, |
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id< MTLTexture > | stencilTexture, |
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MetalDevice * | device ) |
◆ ~MetalDepthBuffer()
| virtual Ogre::MetalDepthBuffer::~MetalDepthBuffer |
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| ) |
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virtual |
◆ isCompatible()
| virtual bool Ogre::MetalDepthBuffer::isCompatible |
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RenderTarget * | renderTarget | ) |
const |
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virtual |
◆ getOwnerDevice()
| MetalDevice * Ogre::MetalDepthBuffer::getOwnerDevice |
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void | | ) |
const |
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inline |
◆ mDepthAttachmentDesc
| MTLRenderPassDepthAttachmentDescriptor* Ogre::MetalDepthBuffer::mDepthAttachmentDesc |
◆ mStencilAttachmentDesc
| MTLRenderPassStencilAttachmentDescriptor* Ogre::MetalDepthBuffer::mStencilAttachmentDesc |
The documentation for this class was generated from the following file: