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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Specialisation of HardwareIndexBuffer for Metal. More...
#include <OgreMetalHardwareIndexBuffer.h>
Public Member Functions | |
| MetalHardwareIndexBuffer (MetalHardwareBufferManager *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) | |
| virtual | ~MetalHardwareIndexBuffer () |
| void | _notifyDeviceStalled (void) |
| virtual void | _updateFromShadow (void) |
| Updates the real buffer from the shadow buffer, if required. | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| Copy data from another buffer into this one. | |
| id< MTLBuffer > | getBufferName (size_t &outOffset) |
| Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU. | |
| id< MTLBuffer > | getBufferNameForGpuWrite (void) |
| MetalHardwareBufferCommon * | getRenderSystemData (void) |
| virtual void | readData (size_t offset, size_t length, void *pDest) |
| Reads data from the buffer and places it in the memory pointed to by pDest. | |
| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. | |
| Public Member Functions inherited from Ogre::HardwareIndexBuffer | |
| HardwareIndexBuffer (HardwareBufferManagerBase *mgr, IndexType idxType, size_t numIndexes, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | |
| Should be called by HardwareBufferManager. | |
| ~HardwareIndexBuffer () | |
| size_t | getIndexSize (void) const |
| Get the size in bytes of each index. | |
| HardwareBufferManagerBase * | getManager () const |
| Return the manager of this buffer, if any. | |
| size_t | getNumIndexes (void) const |
| Get the number of indexes in this buffer. | |
| IndexType | getType (void) const |
| Get the type of indexes used in this buffer. | |
| Public Member Functions inherited from Ogre::HardwareBuffer | |
| HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
| Constructor, to be called by HardwareBufferManager only. | |
| virtual | ~HardwareBuffer () |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| Copy all data from another buffer into this one. | |
| size_t | getSizeInBytes (void) const |
| Returns the size of this buffer in bytes. | |
| Usage | getUsage (void) const |
| Returns the Usage flags with which this buffer was created. | |
| bool | hasShadowBuffer (void) const |
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked (void) const |
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory (void) const |
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| Lock the buffer for (potentially) reading / writing. | |
| void | suppressHardwareUpdate (bool suppress) |
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock (void) |
| Releases the lock on this buffer. | |
Additional Inherited Members | |
| Public Types inherited from Ogre::HardwareIndexBuffer | |
| enum | IndexType { IT_16BIT , IT_32BIT } |
| Public Types inherited from Ogre::HardwareBuffer | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
| Locking options. More... | |
| typedef int | Usage |
| enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
| Rather use HardwareBufferUsage. More... | |
Specialisation of HardwareIndexBuffer for Metal.
| Ogre::MetalHardwareIndexBuffer::MetalHardwareIndexBuffer | ( | MetalHardwareBufferManager * | mgr, |
| IndexType | idxType, | ||
| size_t | numIndexes, | ||
| HardwareBuffer::Usage | usage, | ||
| bool | useShadowBuffer ) |
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virtual |
| void Ogre::MetalHardwareIndexBuffer::_notifyDeviceStalled | ( | void | ) |
| id< MTLBuffer > Ogre::MetalHardwareIndexBuffer::getBufferName | ( | size_t & | outOffset | ) |
Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU.
| outOffset | Out. Guaranteed to be written. Used by HBU_DISCARDABLE buffers which need an offset to the internal ring buffer we've allocated. |
| id< MTLBuffer > Ogre::MetalHardwareIndexBuffer::getBufferNameForGpuWrite | ( | void | ) |
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virtual |
Reads data from the buffer and places it in the memory pointed to by pDest.
| offset | The byte offset from the start of the buffer to read |
| length | The size of the area to read, in bytes |
| pDest | The area of memory in which to place the data, must be large enough to accommodate the data! |
Implements Ogre::HardwareBuffer.
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virtual |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
| offset | The byte offset from the start of the buffer to start writing |
| length | The size of the data to write to, in bytes |
| pSource | The source of the data to be written |
| discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. |
Implements Ogre::HardwareBuffer.
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virtual |
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data |
| srcOffset | Offset in the source buffer at which to start reading |
| dstOffset | Offset in the destination buffer to start writing |
| length | Length of the data to copy, in bytes. |
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying |
Reimplemented from Ogre::HardwareBuffer.
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virtual |
Updates the real buffer from the shadow buffer, if required.
Reimplemented from Ogre::HardwareBuffer.
| MetalHardwareBufferCommon * Ogre::MetalHardwareIndexBuffer::getRenderSystemData | ( | void | ) |