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| | MetalHardwareVertexBuffer (MetalHardwareBufferManager *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer) |
| virtual | ~MetalHardwareVertexBuffer () |
| void | _notifyDeviceStalled (void) |
| virtual void | _updateFromShadow (void) |
| | Updates the real buffer from the shadow buffer, if required.
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| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
| | Copy data from another buffer into this one.
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| id< MTLBuffer > | getBufferName (size_t &outOffset) |
| | Returns the actual API buffer, but first sets mLastFrameUsed as we assume you're calling this function to use the buffer in the GPU.
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| id< MTLBuffer > | getBufferNameForGpuWrite (void) |
| MetalHardwareBufferCommon * | getRenderSystemData (void) |
| virtual void | readData (size_t offset, size_t length, void *pDest) |
| | Reads data from the buffer and places it in the memory pointed to by pDest.
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| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
| | Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
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| | HardwareVertexBuffer (HardwareBufferManagerBase *mgr, size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) |
| | Should be called by HardwareBufferManager.
|
| | ~HardwareVertexBuffer () |
| size_t | getInstanceDataStepRate () const |
| | Get the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
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| HardwareBufferManagerBase * | getManager () const |
| | Return the manager of this buffer, if any.
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| size_t | getNumVertices (void) const |
| | Get the number of vertices in this buffer.
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| size_t | getVertexSize (void) const |
| | Gets the size in bytes of a single vertex in this buffer.
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| bool | isInstanceData () const |
| | Get if this vertex buffer is an "instance data" buffer (per instance).
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| void | setInstanceDataStepRate (const size_t val) |
| | Set the number of instances to draw using the same per-instance data before advancing in the buffer by one element.
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| void | setIsInstanceData (const bool val) |
| | Set if this vertex buffer is an "instance data" buffer (per instance).
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| | HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) |
| | Constructor, to be called by HardwareBufferManager only.
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| virtual | ~HardwareBuffer () |
| virtual void | copyData (HardwareBuffer &srcBuffer) |
| | Copy all data from another buffer into this one.
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| size_t | getSizeInBytes (void) const |
| | Returns the size of this buffer in bytes.
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| Usage | getUsage (void) const |
| | Returns the Usage flags with which this buffer was created.
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| bool | hasShadowBuffer (void) const |
| | Returns whether this buffer has a system memory shadow for quicker reading.
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| bool | isLocked (void) const |
| | Returns whether or not this buffer is currently locked.
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| bool | isSystemMemory (void) const |
| | Returns whether this buffer is held in system memory.
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| void * | lock (LockOptions options) |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| virtual void * | lock (size_t offset, size_t length, LockOptions options) |
| | Lock the buffer for (potentially) reading / writing.
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| void | suppressHardwareUpdate (bool suppress) |
| | Pass true to suppress hardware upload of shadow buffer changes.
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| virtual void | unlock (void) |
| | Releases the lock on this buffer.
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Specialisation of HardwareVertexBuffer for Metal.