Fog sub render state implementation of the Fixed Function Pipeline.
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#include <OgreShaderFFPFog.h>
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| | FFPFog () |
| | Class default constructor.
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| virtual void | copyFrom (const SubRenderState &rhs) |
| CalcMode | getCalcMode () const |
| | Return the current calculation mode.
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| virtual int | getExecutionOrder () const |
| virtual const String & | getType () const |
| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
| void | setCalcMode (CalcMode calcMode) |
| | Set the fog calculation mode.
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| void | setFogProperties (FogMode fogMode, const ColourValue &fogColour, float fogStart, float fogEnd, float fogDensity) |
| | Set the fog properties this fog sub render state should emulate.
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| bool | setParameter (const String &name, const String &value) override |
| | generic set method for parameters that connot be derived in preAddToRenderState
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| virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
| | SubRenderState () |
| | Class default constructor.
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| virtual | ~SubRenderState () |
| | Class destructor.
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| virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| | Create sub programs that represents this sub render state as part of a program set.
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| SubRenderStateAccessorPtr | getAccessor () |
| | Return the accessor object to this sub render state.
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| SubRenderStateAccessorPtr | getAccessor () const |
| | Return the accessor object to this sub render state.
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| SubRenderState & | operator= (const SubRenderState &rhs) |
| | Operator = declaration.
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Fog sub render state implementation of the Fixed Function Pipeline.
- See also
- http://msdn.microsoft.com/en-us/library/bb173398.aspx Derives from SubRenderState class.
◆ CalcMode
| Enumerator |
|---|
| CM_PER_VERTEX | |
| CM_PER_PIXEL | |
◆ FFPFog()
| Ogre::RTShader::FFPFog::FFPFog |
( |
| ) |
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Class default constructor.
◆ getType()
| virtual const String & Ogre::RTShader::FFPFog::getType |
( |
| ) |
const |
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virtual |
◆ getExecutionOrder()
| virtual int Ogre::RTShader::FFPFog::getExecutionOrder |
( |
| ) |
const |
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virtual |
◆ updateGpuProgramsParams()
◆ copyFrom()
| virtual void Ogre::RTShader::FFPFog::copyFrom |
( |
const SubRenderState & | rhs | ) |
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virtual |
◆ preAddToRenderState()
| virtual bool Ogre::RTShader::FFPFog::preAddToRenderState |
( |
const RenderState * | renderState, |
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Pass * | srcPass, |
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Pass * | dstPass ) |
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virtual |
◆ setFogProperties()
| void Ogre::RTShader::FFPFog::setFogProperties |
( |
FogMode | fogMode, |
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const ColourValue & | fogColour, |
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float | fogStart, |
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float | fogEnd, |
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float | fogDensity ) |
Set the fog properties this fog sub render state should emulate.
- Parameters
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| fogMode | The fog mode to emulate (FOG_NONE, FOG_EXP, FOG_EXP2, FOG_LINEAR). |
| fogColour | The colour of the fog. |
| fogStart | Start distance of fog, used for linear mode only. |
| fogEnd | End distance of fog, used for linear mode only. |
| fogDensity | Fog density used in exponential modes only. |
- See also
- http://msdn.microsoft.com/en-us/library/bb173401.aspx
◆ setCalcMode()
| void Ogre::RTShader::FFPFog::setCalcMode |
( |
CalcMode | calcMode | ) |
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inline |
Set the fog calculation mode.
Either per vertex or per pixel.
- Parameters
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| calcMode | The calculation mode to set. |
◆ setParameter()
| bool Ogre::RTShader::FFPFog::setParameter |
( |
const String & | name, |
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const String & | value ) |
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overridevirtual |
◆ getCalcMode()
| CalcMode Ogre::RTShader::FFPFog::getCalcMode |
( |
| ) |
const |
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inline |
Return the current calculation mode.
◆ Type
| String Ogre::RTShader::FFPFog::Type |
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static |
The documentation for this class was generated from the following file: