OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Ogre::RTShader::FFPLighting Class Reference

Lighting sub render state implementation of the Fixed Function Pipeline. More...

#include <OgreShaderFFPLighting.h>

Inheritance diagram for Ogre::RTShader::FFPLighting:

Public Member Functions

 FFPLighting ()
 Class default constructor.
virtual void copyFrom (const SubRenderState &rhs)
virtual int getExecutionOrder () const
bool getSpecularEnable () const
 Get the specular component state.
virtual const StringgetType () const
virtual bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass)
void setNormaliseEnabled (bool enable)
 normalise the blinn-phong reflection model to make it energy conserving
bool setParameter (const String &name, const String &value) override
 generic set method for parameters that connot be derived in preAddToRenderState
virtual void updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
Public Member Functions inherited from Ogre::RTShader::SubRenderState
 SubRenderState ()
 Class default constructor.
virtual ~SubRenderState ()
 Class destructor.
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set.
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state.
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state.
SubRenderStateoperator= (const SubRenderState &rhs)
 Operator = declaration.

Static Public Attributes

static String Type

Detailed Description

Lighting sub render state implementation of the Fixed Function Pipeline.

See also
http://msdn.microsoft.com/en-us/library/bb147178.aspx Derives from SubRenderState class.

Constructor & Destructor Documentation

◆ FFPLighting()

Ogre::RTShader::FFPLighting::FFPLighting ( )

Class default constructor.

Member Function Documentation

◆ getType()

virtual const String & Ogre::RTShader::FFPLighting::getType ( ) const
virtual

◆ getExecutionOrder()

virtual int Ogre::RTShader::FFPLighting::getExecutionOrder ( ) const
virtual

◆ updateGpuProgramsParams()

virtual void Ogre::RTShader::FFPLighting::updateGpuProgramsParams ( Renderable * rend,
const Pass * pass,
const AutoParamDataSource * source,
const LightList * pLightList )
virtual

◆ copyFrom()

virtual void Ogre::RTShader::FFPLighting::copyFrom ( const SubRenderState & rhs)
virtual

◆ preAddToRenderState()

virtual bool Ogre::RTShader::FFPLighting::preAddToRenderState ( const RenderState * renderState,
Pass * srcPass,
Pass * dstPass )
virtual

◆ setNormaliseEnabled()

void Ogre::RTShader::FFPLighting::setNormaliseEnabled ( bool enable)
inline

normalise the blinn-phong reflection model to make it energy conserving

see this for details

◆ setParameter()

bool Ogre::RTShader::FFPLighting::setParameter ( const String & name,
const String & value )
overridevirtual

generic set method for parameters that connot be derived in preAddToRenderState

Reimplemented from Ogre::RTShader::SubRenderState.

Reimplemented in Ogre::RTShader::NormalMapLighting.

◆ getSpecularEnable()

bool Ogre::RTShader::FFPLighting::getSpecularEnable ( ) const
inline

Get the specular component state.

Member Data Documentation

◆ Type

String Ogre::RTShader::FFPLighting::Type
static

The documentation for this class was generated from the following file: