OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Ogre::TextureFrameControllerValue Class Reference

Predefined controller value for getting / setting the frame number of a texture layer. More...

#include <OgrePredefinedControllers.h>

Inheritance diagram for Ogre::TextureFrameControllerValue:

Public Member Functions

 TextureFrameControllerValue (TextureUnitState *t)
Real getValue (void) const
 Gets the frame number as a parametric value in the range [0,1].
void setValue (Real value)
 Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames).
Public Member Functions inherited from Ogre::ControllerValue< Real >
virtual ~ControllerValue ()

Static Public Member Functions

static ControllerValueRealPtr create (TextureUnitState *t)

Detailed Description

Predefined controller value for getting / setting the frame number of a texture layer.

Constructor & Destructor Documentation

◆ TextureFrameControllerValue()

Ogre::TextureFrameControllerValue::TextureFrameControllerValue ( TextureUnitState * t)

Member Function Documentation

◆ create()

ControllerValueRealPtr Ogre::TextureFrameControllerValue::create ( TextureUnitState * t)
inlinestatic

◆ getValue()

Real Ogre::TextureFrameControllerValue::getValue ( void ) const
virtual

Gets the frame number as a parametric value in the range [0,1].

Implements Ogre::ControllerValue< Real >.

◆ setValue()

void Ogre::TextureFrameControllerValue::setValue ( Real value)
virtual

Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames).

Implements Ogre::ControllerValue< Real >.


The documentation for this class was generated from the following file: