OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Ogre::ShaderHelperGLSL Struct Reference

Utility class to help with generating shaders for unified GLSL. More...

#include <OgreTerrainMaterialShaderHelpers.h>

Inheritance diagram for Ogre::ShaderHelperGLSL:

Public Member Functions

 ShaderHelperGLSL ()
Public Member Functions inherited from Ogre::ShaderHelper
 ShaderHelper ()
virtual ~ShaderHelper ()
HighLevelGpuProgramPtr generateFragmentProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
HighLevelGpuProgramPtr generateVertexProgram (const SM2Profile *prof, const Terrain *terrain, TechniqueType tt)
void updateParams (const SM2Profile *prof, const MaterialPtr &mat, const Terrain *terrain, bool compositeMap)

Detailed Description

Utility class to help with generating shaders for unified GLSL.

Constructor & Destructor Documentation

◆ ShaderHelperGLSL()

Ogre::ShaderHelperGLSL::ShaderHelperGLSL ( )

The documentation for this struct was generated from the following file: