OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Ogre::TerrainLayerDeclaration Struct Reference

The definition of the information each layer will contain in this terrain. More...

#include <OgreTerrainMaterialGenerator.h>

Public Member Functions

bool operator== (const TerrainLayerDeclaration &dcl) const

Public Attributes

TerrainLayerSamplerElementList elements
TerrainLayerSamplerList samplers

Detailed Description

The definition of the information each layer will contain in this terrain.

All layers must contain the same structure of information, although the input textures can be different per layer instance.

Member Function Documentation

◆ operator==()

bool Ogre::TerrainLayerDeclaration::operator== ( const TerrainLayerDeclaration & dcl) const
inline

References elements, and samplers.

Member Data Documentation

◆ samplers

TerrainLayerSamplerList Ogre::TerrainLayerDeclaration::samplers

Referenced by operator==().

◆ elements

TerrainLayerSamplerElementList Ogre::TerrainLayerDeclaration::elements

Referenced by operator==().


The documentation for this struct was generated from the following file: